|
|
|
|
|
by zach43
2649 days ago
|
|
> Instead, what we need is a simple API with opaque handles and C function calls. No fancy OOP or macro preprocessors. Simple OpenGL style. At least regarding portability, OpenGL made sane choices I think. FLTK [0] might fit some of this, at the cost of being somewhat ugly. [0] https://www.fltk.org/ |
|