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by zrm 2649 days ago
That's not true. It's trivial to create a game that will take arbitrarily long to win by just increasing the number of times the user has to perform the same task in order to advance.

That is a trade off against being boring, but having developers optimize games to explicitly be as time consuming as possible and just not-boring enough that you don't quit them in disgust is not really a helpful incentive.