Hacker News new | ask | show | jobs
by lordnacho 2649 days ago
> Sounds terrible for short indie games and good for long grindy games.

Short and long are terms that make sense for games that have a natural start and end. Not every game has that story-likeness, so even a simple game that can keep people's attention (or get a lot of little slices) could do well.

1 comments

Yeah, so the market will be filled with never-ending grindy games. Not my kind of thing.

The only one I've gotten into of that nature is the binding of isaac which would undoubtedly do well under this scheme. But we need the story driven games too and they are going to have a hard time under these conditions.