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by nabergh
2650 days ago
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This is really cool to think about. In practice though I would imagine every incorrect prediction to be incredibly jarring. Additionally my intuition is that latency is easier to decrease than predicting the next 30ms. If there is some level of latency that is very difficult to reduce (more so than training an AI to predict the next 30ms with very high accuracy), I'd be curious to know why. |
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Predicting 2-3 frames should't beyond what we can do at least roughly. Especially for some important inputs such as turning in first person view it should basically just start moving the screen. I belive John Carmack tried some kind of rotational prediction (Not based on AI) for Oculus.