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by eindiran
2648 days ago
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That is weird. The paper was published in 2009 by Microsoft Research, and the Xbox One entered development in early 2011 according to Wikipedia (https://en.wikipedia.org/wiki/Xbox_One). So when the author started working on the problem for Microsoft, Microsoft already knew how to solve the problem. |
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The 2011 date from Wikipedia is for when hardware development began. Investigations into what hardware would be used would obviously predate that so there's no contradiction.
Anyway, I'll have to digest that FMA emulation article and see what sort of performance their algorithm achieves. A branchless and vector-math compatible implementation would be important for performance.