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by eof
2654 days ago
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Consensus in this thread seems to be that this is a neat gimmick but nothing else. Maybe because I have a friend working on a video game as a solo developer, and putting a /lot/ of energy/money/time into art--I really see the potential in this (type of thing). This is not really for the player's benefit to put on whatever mods they want. This is for fast iteration for artists and creators to automate a huge (sometimes necessary evil) burden. |
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For that usage Nvidia's thing was way more interesting: https://blogs.nvidia.com/blog/2019/03/18/gaugan-photorealist...
That gets you usable texture assets super quickly, which is probably what your solo developer friend spends the most time on. That or models. Neither of which Stadia's style transfer helps with. They probably aren't spending much time tweaking a shader-applied post-process effect, but hey, maybe they are, and this style transfer ML thing is useful. Very, very unlikely, but maybe.