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by gravypod 2649 days ago
It's the next evolution of DRM. First you owned your games, then you owned a license to your games, now you will rent your games. It's going to happen at some point and there won't be much fighting this from AAA studios.

  "You mean it will be 100% impossible for piracy to exist?"

In addition, if Google is smart, they'll also be building their own game engine and tooling to run along with it. Google will market this engine to publishing studios and they'll build in base features that you need for the platform. Any multiplayer game, in their architecture, will have no latency and they'll be able to support things that no other company can. Want 10000 people in a huge PvP arena? No problem, everything where the game is running is on an infiniban network hardlined to GCP!

It's a great business idea, it's going to be terrible for consumers.

2 comments

They have already started to infiltrate game engines like they did for browsers: there is a harmless-looking Vulkan extension.
> Any multiplayer game, in their architecture, will have no latency

...except all the latency between the player and the game of course.

The view layer will have latency but the code that actually runs the game logic wont.