|
|
|
|
|
by beefsack
2651 days ago
|
|
> Steam Link over ethernet Note that even Steam Link over Ethernet is too laggy to play KB/M FPS at any serious level - the input lag makes FPS almost unplayable. I can see the growth of services like these, especially with more gamers being unable to access dedicated hardware, but there will always be a niche for dedicated hardware. The only way I think they could solve that problem with streaming is using some sort of hybrid streaming approach where some of the UI is remote and some is local and they could do client side simulation somehow for input. |
|
i don't doubt that consoles will remain useful, but i think that services like this will satisfy a pretty legit niche for a vast swath of games that aren't really dependent on low latency input (i.e. puzzle/turn based/rpg/simulators/board game conversions) and that are often 'discovered' by people finding letsplays on youtube.
for some variety of mmorpgs, i can imagine devs being excited about the reduced surface area for cheating/exploits. for somebody like me that uses a mac, i'm looking forward to playing a version of Civ that doesn't cause my laptop to sound like it's about ready to take flight. i don't think the idea is meant to replace consoles, though more, it seems like a way to grease the wheels of commerce and get people playing (and buying) games that they've been traditionally priced out of because of the not-insignificant startup cost of building and maintaining a gaming pc/console.