| > Other than fighting games and fast pace shooters, the latency seems to be imperceptible, assuming a good connection. There are certainly games out there which would respond poorly to latency and jitter. Play Hollow Knight or Dark Souls, but randomly jitter your inputs by 10ms to 20ms here and there, and that would make it far more frustrating experience. Its bad enough that those punishing games can kill you quickly with a single mistake. But when you're fighting the controller and the lag, its that much worse. I think streaming would be definitely fine for games like RPGs, or slower-paced adventure games (ex: Skyrim). But this will never be acceptable for Cuphead, Overcooked, Hollow Knight, or Touhou (or Jamestown). I'm willing to be proven wrong of course, but I've generally felt that even TV-lag is enough to make me rage-quit some setups when playing these games... And TV-lag is consistent. WiFi based internet lag is jittery by nature. The question of what to do with dropped packets or delayed packets is an important design choice, and I don't think there's a correct answer for these twitch games like Cuphead. --------- Fighting game players are so crazy about latency that they don't even use local Bluetooth controllers (!!) The serious fighting game community will likely never accept something like this solution. The more casual, but still relatively twitchy, "hard games" players (Cuphead) is what I'm curious about. Whether or not the latency is acceptable for that community. |