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by dgritsko 2656 days ago
It really doesn't take much input lag for things to feel sluggish and unresponsive. I've tried to play Rocket League on a Steam Link, and while it was technically _possible_ to do so, there was just enough sluggishness in the controls that it just felt _off_ - like I was at a disadvantage to every other player. Even something as simple as a 2D platforming game can require precise timing of button presses, and it seems unlikely to me that Stadia or any other similar service will be able to fully address this. I'd love to be proven wrong, however.
1 comments

Yeah i've experienced it as well.

I'd imagine a big part is that games which are written for a system like this can do some compensation if they know the latency is between controller and the system (vs games which expect the latency between the client and the server).

I'm also curious if there is anything else going on here than just "streaming video to the user", like allowing some "smearing" to compensate like how VR headsets will do some fancy stuff to compensate for head movement faster than the round trip communication time between the sensors on the headset and the PC.