I would disagree with you on that point and say charge premium pricing ($10+) if the app is good.
People in general seem to think that they are entitled to a lot of support from App Store apps, even if the price is a buck (or to use the overused cliche of "less than a cup of coffee").
IMO, the higher price can help get rid of high support/low revenue users who can suck the life out of you.
If I were building a Mac App store app, I wouldn't rely on the App store for discovery. On the other hand, the App Store is easier for handling downloads, updates, purchase transactions and licensing.
If you are doing a Mac App and want people to try your app, it would probably be worth spending the several thousands of dollars it takes to get a sponsored post on a site like Daring Fireball.
I would disagree with you on that point and say charge premium pricing ($10+) if the app is good.
People in general seem to think that they are entitled to a lot of support from App Store apps, even if the price is a buck (or to use the overused cliche of "less than a cup of coffee").
IMO, the higher price can help get rid of high support/low revenue users who can suck the life out of you.