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by gabrielblack 2656 days ago
In my experience they don't look your Github profile at all. I think mainly because the average recruiter have no competence to read it (sad but true). I had two so called independent recruiters pretending to read it, but when I asked what repository preferred and why I obtained an embarrassing silence. Worst, the same happened with a couple of programmers during the final interviews. Recently I had a letter from a big software house, declaring they was interested to my projects on Github, I asked some questions discovering that that someone else ( maybe some kind of automatic system) give him a suggestion, but that wasn't his direct examination.
2 comments

We hire remote software engineers to work with Python/Django/Vue. We believe talent can be anywhere.

Many companies will ask you to invest a couple hours of your life writing some toy project as a code exercise (often unpaid). Instead, we ask you to pick any open issue in an opensource project and contribute a few hours to fix it (we suggest links to a dozen issue lists filtered by "easy for beginners" tags) - we call it "social code exercise".

Of course if you have such contributions already you can skip this step. We will analyse your github profile and give extra points to:

* any PR to projects in our technology stack

* good online citizenship

* constructive, reproducible bug reports

* well written documentation

* test coverage

We penalize:

* unprofessional, disrespectful or toxic behavior while interacting with the community

* non-constructive comments and answers

The rationale is that while pushing the envelope with an opensource stack we often have to report (and fix) bugs or implement lacking features.

Projects like Python and Django have a high bar for accepting contributions so any candidate able to land a PR is capable of basic communication in English, writing acceptable code, documentation and tests.

I've done it, really surprising a candidate. He was a developer for Xenia, an emulator for the Xbox360.

Right away, I reported several bugs. I found a problem in the executable loader, a problem with the division instruction, and a problem in the memory mapper. These could be considered software vulnerabilities if you accept that test code or a game might be hostile.

Despite the bugs, we hired him.

(now everybody will apply for the job so that I will find their bugs, LOL)