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by applecrazy
2657 days ago
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Yes, their sound designer Paul Weir did a GDC talk on the sound engine that they built for the game. It included things like procedural riffs on an existing non-procedural soundtrack, advanced spatial SFX, and had a demo of the engine in action. Edit: here's the talk: https://www.youtube.com/watch?v=zKJ_XuQjjiw |
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