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by fro0116
2652 days ago
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That's one way to see it, and it's certainly not unreasonable to see it that way. But looking at it another perspective, you can also argue that making MMOs with persistent worlds that can only be supported by subscription has become so risky of an investment that nobody is willing to experiment with drastically new paradigms/mechanics because historically an overwhelming majority of those who tried have failed, which could be what led to the creatively bankrupt landscape we have today. It's impossible to know which perspective is more accurate because it's clearly a chicken-or-egg situation. But one thing that we can observe today is that practically (or maybe actually?) nobody even tries to make MMOs with subscriptions anymore, and new MMOs today end up defaulting to freemium (and all the morally bankrupt behavior that the model leads to), whatever the reason for that might be, and I think that's a shame. |
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