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by scoggs
2645 days ago
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I'm not positive but I think one of the first examples of a game accommodating players in a more extreme sense was in Crash Bandicoot during the famous boulder chase level where Crash was running toward the screen / player. If the game detected you were having trouble clearing the stage each subsequent replay would slow the boulder down a bit. The goal was to ensure the player wouldn't rage quit thus allowing for longer play sessions. If it's not the first it's at least one of the best early examples of this mechanic. |
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