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by barrettcolin 5687 days ago
Also, Java as a language is - unless I've missed something in my experience of it - a very bad fit for interacting with the OpenGL API. In particular specifying data in tightly packed or otherwise specifically arranged (interleaved, in particular) forms is next to impossible to achieve without making your code look like a dogs dinner (if you can do it at all). Much easier to do in C, so that's another reason to go native on Android.