The W3C should probably create a new, rich spec hundreds of pages long so that frontend developers may instead declare images as a unitless set of point relationships to be rendered at any resolution without digital artifacts.
For example, instead of working on the pixel level, the developer would be free to simply declare, "an arc may exist in one of these four locations." Then, merely by declaring two further "flag" values, the developer can communicate to the renderer which three arcs not to draw, except for the edge case of no arc fitting the seven previously-declared constraints.
Just imagine-- instead of a big wasteful gif for something as simple as an arc animation, the developer would simply declare, "can someone just give me the javascript to convert from arc center to svg's endpoint syntax?" And someone on Stackoverflow would eventually declare the relevant javascript.
The browser can also ship with a pretrained GAN, so the site just asks for a picture of a cat and then the GAN creates one as needed, but nobody will know exactly which cat you saw.
The W3C should probably create a new, rich spec hundreds of pages long so that frontend developers may instead declare images as a unitless set of point relationships to be rendered at any resolution without digital artifacts.
For example, instead of working on the pixel level, the developer would be free to simply declare, "an arc may exist in one of these four locations." Then, merely by declaring two further "flag" values, the developer can communicate to the renderer which three arcs not to draw, except for the edge case of no arc fitting the seven previously-declared constraints.
Just imagine-- instead of a big wasteful gif for something as simple as an arc animation, the developer would simply declare, "can someone just give me the javascript to convert from arc center to svg's endpoint syntax?" And someone on Stackoverflow would eventually declare the relevant javascript.