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by mckee1 2656 days ago
The point about 'getting used' to poor features, or indeed even bugs, applies not just to video games but any type of software you work on for a long time (especially personal projects, where you don't have a QA team).

This will no doubt be familiar to many of us on HN.

1 comments

That's my understanding of what "Hallway usability testing" from the classic 'Joel Test' meant. Having fresh eyes on a thing vs. the same people 'testing' it forever.

There's a similar phenomenon when looking at an electronic todo list. You get used to reading it top-to-bottom and skipping over certain uncompleted items every time. It's nice if there is a feature to randomise the order of the list, to give you a jolt into properly considering each item individually again.