This is why discipline is the one thing that differentiates developers that release something and those that don't.
It's easy to try something new all the time, but it is tough as nails to stay with something even in the many cases where it sucks and gets difficult.
Finishing something is it's own reward though, so even though it's tough it's always worth it.
It's easy to try something new all the time, but it is tough as nails to stay with something even in the many cases where it sucks and gets difficult. Finishing something is it's own reward though, so even though it's tough it's always worth it.