Hacker News new | ask | show | jobs
by danbolt 2673 days ago
At work we're writing game Entity-Component-Systems with EnTT[1]. It's an interesting take compared to previous entity-subclass takes on game object modelling. I'm excited about future work in terms of parallelizing jobs in the future, much like Unity's ECS or the specs-rs package. [2]

[1] https://github.com/skypjack/entt [2] https://github.com/slide-rs/specs