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by uodtl 2670 days ago
Why should BOTW be the objective? It was a pretty meh game. And dungeons were terrible.

Explaining myself to the user below: weapons breaking too often, combat is crap, very limited amount of types of enemies, etc.

4 comments

Probably because many people loved BOTW and it was wildly successful, both critically and financially. So there's clearly a market for that style of game among Switch users.
Sure, but I'm interested in getting a good Pokémon game. I don't care what the market wants. Of course, the market will win, that's how all franchises get ruined.
> Of course, the market will win, that's how all franchises get ruined.

"The market" is how all franchises become franchises in the first place.

You are right, the combat is crap, durability sucks. But the 'world' is mainly what i was referring to, the visuals and journey. Not the combat.

/uodtl is right about all of those things. I admit i never actually finished BoTW but I spent 100+ hours in it, so it was worth my money. I've seen this image on r/gaming where it shows a BoTW like panoramic view, but with your pokemans. That is what everyone wants!

I haven't played Breath of the Wild, but almost everyone I've talked to seems to say it was a great game. What didn't you like about it?
BotW wasn't perfect, but the change to formula was nice.

I'd like to see something more like Dark Souls 1, it's a linear world unless you figure out how to go a different way. Then it opens up tremendously.

I would love to have a DS1 like journey but it's unlikely for a pokemon. Maybe a spinoff pokemon. You know how many people arrive and firelink and spends hours dying to skellies? This pokemon version would need to put level 30 pokes hanging nearby Rt. 101. And there would be some crazy backdoor route to go from starting area straight to elite 4 :p
A different combat system, maybe? The Dark Souls model relies heavily on player skill/dexterity as well as (or more than) pure numbers; there's plenty of room for other models to support something like that.

A first-person or third-person action model doesn't fit Pokemon very well because it doesn't position the player as the trainer, but you could do a turn-based grid like Fire Emblem, or a turn-based/real-time grid-fighter thing like MMBN, or an overhead-camera action-y thing (Diablo, most MOBAs, etc). Integrating battles into the world more (environmental things - climb trees, dig holes, hide behind rocks) could also help.

I meant Zelda, but a pokemon game that's less linear would be good.

you could add high level pokemon in easily accessible areas, but position the pokemon centers to make getting stuck extremely hard. Make the gyms harder but make the order flexible.