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by DanAndersen
2664 days ago
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As someone doing AR research, I can definitely echo the importance of higher FOV for getting closer to the "holograms." I am currently doing some investigations involving tracked hand-held devices (like smartphones/tablets) with the AR HMD, and I've found that users tend to unnaturally hold the device really far out in an attempt to see any AR content that is placed relative to the tracked object. Hopefully even a modest improvement in FOV can overcome this subconscious tendency and open up a wider range of interactions. |
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I too feel FOV is a key attribute, but for me it's all about it being an important "immersion cue". Objects that we don't first (subcontiously) notice in our peripheral vision, we simply don't believe.
This is actually why I think Magic Leap made a smart decision by making their device so 'enclosed' (as opposed to MSHL that is extremely open and unoccluded), which effectively artificially narrows the peripheral vision. So, by simply blocking off the area of a display window through/from which your device cannot generate image content, they improve immersion. Cheating, but who cares, so long as effect is better than without.