This reminds me of an old post with a dice rolling machine for a gaming site capable of producing 1.3 million dice rolls per day,
http://gamesbyemail.com/News/DiceOMatic
> Currently, GamesByEmail.com uses some 80,000+ die rolls for play in games like Backgammon, Gambit (a RISK clone), W.W.II (an Axis & Allies clone) and others. To generate the die rolls, I have used Math.random, Random.org and other sources, but have always received numerous complaints that the dice are not random enough.
That's a super cool machine, but the justification seems a bit silly. The randomization library in any programming language should be good enough for casual games, and random.org uses atmospheric noise which is almost certainly more random than dice: https://www.random.org/history/
That's a super cool machine, but the justification seems a bit silly. The randomization library in any programming language should be good enough for casual games, and random.org uses atmospheric noise which is almost certainly more random than dice: https://www.random.org/history/