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by kdzapp 2668 days ago
Thanks for this Klathmon.

The reason meeting in VR is fundamentally better from a technical standpoint is the amount of information your sending over a network is GREATLY reduced. A video is a series of pixels with 4~ values that all have to be sent around 30 times per second at least.

On the other hand, in VR, all the textures are stored locally, so the only two network "dependencies" for communication are voice over IP and positions (usually about 4 sets of coordinates). This allows you to have 20+ people in a room with almost no lag.