|
|
|
|
|
by pavel_lishin
2672 days ago
|
|
That I agree with. I've seen some pretty interesting proposals for on-chain games. But it still adds new problems. Electricity use, the irrecoverability of data/auth if you lose a key, the inability to erase problematic data. |
|
1. On Electricity - It needs to be expensive to try to cheat or steal from the system. Currently with gold you would need to hire a private army to steal from and break into vaults - that's so expensive and crazy that I don't think most people are willing to undertake that risk. Currently I think electricity is the best way to make digital native things expensive. I'm not sold on anything else yet (definitely open to new solutions, but I'm not convinced think PoS is a viable one).
2-3. I think this is an interesting tradeoff. The way I look at it you pick 1 of 2. Either you trust someone or some people to return lost funds/remove "problematic" data or you trust the system in which case those things can never be recovered/removed.
I think calling those "problems" might be premature as they could actually be "benefits" depending on how you look at them.