| Blatant self-promotion: For us who grew up playing lots of video games but are now adults, we now have:
1. Way less time
2. A higher expectation of quality
3. More money Creating "Quality Time" entertainment is why I founded Escape Character. We're a platform for online experiences with a live actor. Since a paid actor is involved, and we pay them a suitable rate, events are ticketed even though they're online, just like an escape room or theatre show. I have a background in improv theatre (but also a PhD in Comp Sci), and my initial crazy idea was "what if every NPC in a game you were playing was played by a good improvisor who could adjust to you." Economically this is feasible as long as the player:actor ratio is 4:1. Our first online experience released last week - a 45 minute "live action digital adventure" called The Aluminum Cat. Tickets here: https://escape-character.com/ This content is made in-house, but our goal for Escape Character is to enable actors to work from wherever, to audiences based anywhere. Currently these kind of high-touch responsive experiences are exclusively in-person, e.g. escape rooms, immersive theatre, Disneyland. |
I feel like I'd be more sure (and more likely to purchase tickets) if I had a better idea of how it plays. The description seems to be lacking. Perhaps a short video would help people better understand what they're buying into?
To be fair, this is my problem with real "dinner theatre" as well. I simply don't know what to expect, and so I'm not likely to buy tickets.