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by usrusr
2681 days ago
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That makes a lot of sense. And even matchmaking, if implemented badly, won't help much: when matchmaking is based on monotonic point accumulation, players with sub-average skill growth will be pushed out. Likewise, if the matchmaking rank decays slower (or not at all) than actual skill, players who took a break will leave when they try to return. |
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Do any (modern, popular) games implement this kind of matchmaking? I believe there's often a monotonically increasing 'rank' or 'level' displayed to the player, but I'd be surprised if any major games used this kind of score as the sole foundation for matchmaking.