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by gmueckl
2690 days ago
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The archival angle works for Unity because the actual game code is run in a .NET CLR (Mono in most variants of the engine). Maybe the best way forward is source code escrow the way Trolltech arranged with Qt. They had a deal where the if they ever stopped working on an open source Qt, the last release would become automatically BSD- or MIT-licensed and thus available to all. They had the details worked out nicely. I really believe that Unity should be pressured into such a deal. It is not important now, but it will be an entirely different thing 5 to 10 years after they fold (if ever). |
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These games are closed source with IPs owned by multi-billion dollar corporations.
The engine being closed or open is of literally 0 consequence. Any 3rd party reverse engineering these games to run on a new platform would already be breaking licenses and trademark laws.