Nice pastoral-feeling work. In the readme you feature "Shore detection algorithms for boathouse placement". Does the algorithm have a name, or did you create it from scratch? I'd be curious to learn how it works.
Thanks! I actually can't remember exactly how it worked, but I think it was a pretty simple process of selecting points at the level of the water combined with some sort of normal calculation. Just used it for placing the boathouses in semi-logical locations.
I should probably take it out of the readme just in case someone gets all excited and then disappointed when they realise it's all smoke and mirrors and nonsense. Ha!
I should probably take it out of the readme just in case someone gets all excited and then disappointed when they realise it's all smoke and mirrors and nonsense. Ha!