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by cart_cart
2690 days ago
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I've been building a game part-time in Godot[0] and I contribute to the code on occasion. For the most part it has been a pleasant experience[1]. It currently does not have the same feature set or stability as Unity and Unreal, but it IS close and it IS getting better every day. And probably more importantly, it is funded and has smart people on its payroll. If you are a hobbyist or you are making 2D games, Godot is fantastic right now and I highly recommend that you check it out. If you are a professional game studio or you care about 3D, Godot might work for you right now, but you will probably hit some rough edges. These edges get smoother every day and now is a fantastic time to help Godot reach the next quality bar, either via donating[2] or contributing code[3]. The whole industry will benefit if we have an open-source toolset without licensing terms and fees. Godot seems to be our best bet right now. There are SO many talented developers in this space and right now most of their efforts go into improving ecosystems that they are PAYING to use. If even a small portion of that group redirected their efforts to improving the commons we would have a top tier product in no time. [0] https://www.youtube.com/watch?v=FxW4PcX0fa8
[1] The 3D asset pipeline and renderer are my biggest pain points right now. Both of these are being addressed as we speak.
[2] https://www.patreon.com/godotengine
[3] https://github.com/godotengine/godot |
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