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by mundacho 2687 days ago
My biggest mistake at the beginning of freelancing was that I sold more or less 8 hours a day of work. That's too much because as a freelancer you do not have vacations or paid sick days, and contract. So I corrected it to 120 hours a month, that means that:

* I can recover sick days if needed.

* I can work a little bit extra for 1 or two months to get a 1 week vacation.

* I can use the extra hours a day to do some marketing/networking/sales.

* It's easy to take half a day off and recover it in 2 or three days.

* I needed to charge more per hour to make it work, but now I'm pretty happy with it.

(Edited: Formatting)

1 comments

That still seems rather high to me. I usually aim at having 3-4 billable hours per day. The rest of the time, if I'm not slacking off, I put into improving the product or sales.

Even for salaried workers, I don't think anyone would expect them to do actual productive work for more than 3-4h of programming per day (rest of the time being spent on meetings, planning, office distractions, etc).

Even in an office environment I've seen rough estimates of 5 (6 at most) 'billable' hours per day for longer term projects. The rest is admin, housekeeping, chitchat, etc.

Studies seem to support the 4-5 hours of useful work per day over long periods. It's easy to peak at 8+ for a short time (and twice as easy for personal passion projects) but it wears off.