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by idid 2688 days ago
would love to see how this could transform into a rougelike (or a rougelike with the same aesthetics). really cool job! will poke at the source.
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Inventory, items, enemies, weapons, towns, crafting, destructible levels (could a voxel based system work in ASCII?), ...

Someone farther up linked to Monument Valley [0], and that has a really pleasant rotating mechanic so that the player can have more than one view of a level / set-piece.

A little wave-collapse [1] function for automated level building.

I suppose I could go on. This does fall into the trap of "why don't we just ... ?" which I don't like. But I also like to dream a little.