|
|
|
|
|
by flohofwoe
2697 days ago
|
|
High performance 3D applications (like games) typically recreate the entire rendering command list from scratch each frame instead of manipulating an existing "scene graph". React feels more like "retained mode rendering engines" which were popular in the 90's and early 2000's. |
|
Diffing and piecemeal updates are an implementation detail/optimization.