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It's more interesting to answer two questions: 1. Can I easily subvert this type system? 2. Can I make this type system map to concepts in the problem domain? In C, the answer to 1 is "yes" and the answer to 2 is "to a limited extent". In fact, in C, you can subvert the type system so easily that it's considered impossible not to, to the extent that using the standard library requires throwing type information away, by using pointers-to-void or generic "char" buffers, and as for the second... well, Apps Hungarian notation exists for a reason. (Systems Hungarian exists for a reason, too, but I'll try to keep the insults out of this post.) https://en.wikipedia.org/wiki/Hungarian_notation The first question is interesting because it tells you if the type system can be used to enforce invariants, and the second question is interesting because it tells you if those invariants will be worth enforcing. If you're writing in Standard Pascal, and your type system enforces array length as a part of array type, well, to quote a metal album: "So Far, So Good... So What?" What does that tell me about whether my program is semantically correct as regards the problem domain? Similarly with enforcing size specification types: Differentiating between a short, an int, and a long tells me Sweet Fanny Adams about what values of those sizes mean in my program. Typing isn't "strong" if it's enforcing rules which ultimately make no sense, and if it's "sound", well, mathematical proofs of something I'm not interested in are themselves uninteresting. |
Regarding 2, I've long complained that the conception of types embedded in many systems (and many heads) is very representational and most of the time we don't actually care about representation. The exceptions I typically mention are where we care a lot about performance, and at system boundaries. We can fit those into your analysis by asserting (reasonably, I think) that in those instances representation starts to be a part of your problem domain.