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by e3b0c
2693 days ago
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My point is not about how an individual player gets their enjoyment from the game. Some players would want to beat every other to the death, even in the real world. My point is individual player tends to complain how the game sucks from his standpoint without second-thought about the consequences to others, to the system, or even to themselves in the long run. I am more concerned about the non-leaner responses from changing the incentive structure. For instance, what would it turn out if, let's say, a gaming event where 90% of your income (EXP, game money, skill points, etc.) would be redistributed to others in the period of that event? Would anyone get excited about it? or people would say, "we gonna work on other things and wait for the freeriding," which is the most rational, economical decision for personal resource management. I would expect that every player of the game would spend more time with their family and we see drastically decreased MAU of the game as a result. |
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Perhaps because I tend to think of policy in terms of overall implication rather than from my own standpoint.