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a curious bit, if you don't skip the world "online" in the next sentence, quoted from her dissertation: << 180 minutes of naturalistic observation, collection of 72 online artifacts >> She talks about game artifacts. Collected in a game field trip, is a fun idea, I have to say. Runescape, the online RPG lots of kids play have a complex Economy, if you analise, and interesting phenomenons occur. (using "s" for latin plural, lets evolve English a bit) idea for a game: The Charles Darwin of 2099, collect frozen shrimp on Europa, the moon. |
...collection of LXXII artifactorum...
Perhaps off topic from the paper but it's clear there is at least one category of game that gives the user a particular world view.
People who have played Civilization have a very distinctive view of world history and social forces generally. I'm sure Sid Meyer was just maximizing fun and it's certainly not propagandist. But maybe it shows that abuse is theoretically possible. (Although it's hard to think historical simulations have audiences big enough worth targeting.)