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by notSupplied
2698 days ago
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It's a question of whether "played with human level latency and precision" be a part of the rules of the game we are making the AI play. I would say yes, because StarCraft was very clearly balanced for human players. We already saw some indication that when played with super-human micro, mass blink stalkers is a stronger strategy than when humans are in control. Without the active intervention of game balancing, RTS metas tend to devolve into "mass one or two units" which was what happenes to every Command & Conquer game (and why SC is a respected eSport while C&C is not). I suspect this will happen when you have agents playing parameters that don't match what the game was balanced for. The strategic landscape will shrivel up and the game cease to captivate us. |
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