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by Mirioron
2695 days ago
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>It is designed to be addictive with compulsion loops and reinforcement, exploiting brain mechanisms you are not aware of such as disproportionate feedback coming directly from slot machines. Candy crush is a sort of glorified skinner box. So, in your opinion what makes something a slot machine is which psychological effects it tries to use? Do you know where else all of these same psychological effects come up? Human interaction. Candy Crush is basically somebody trying to sweet talk you and wrap you around their finger. Do you consider that to be a slot machine too? |
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I'm not OP, but to me it's the triggered randomness with occasional wins that makes it a slot machine. The intentional psychological effects and engineering to persist the desire to subject oneself to those effects are how King and Zynga are evil companies and deserve to have their corporate charters dissolved. IMHO.