Hacker News new | ask | show | jobs
by ajuc 2707 days ago
That would be right if AI and human player had the same opportunities for micro.

They don't, because AI doesn't use physical objects to move stuff in the game. AI just "thinks" that this stalker should blink and it blinks. Human player has to deal with inertia of his hand and of mouse.

If you want fair competition of micro - make a robot that watches screen through it's camera, moves mouse and presses keys to play starcraft.

Then the bandwith of the interface is the same for both players, and we can compare their micro.

1 comments

you don't really need a real robot, but assign some "time cost" for various actions which depends on spatial distance and type of action and if it is a different action than the previous action. humans are really fast when for example splitting a group of units but performing multiple different actions on different areas on the screen or even multiple screens takes a lot longer. They don't need to fully emulate human behaviour but getting somewhat close would really show how strong teh AI is tactically and strategically without superhuman micromanagement.