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by NicoJuicy
2706 days ago
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It would massively be faster I think. Upgrade building 3 comes available when you have enough resources. A separate tab with insufficient resources gives you an overview with what you need to finish a,b,c. A red alert appears when an enemy is spotted. You can click nearby units attack or a FSM with the attack strategy. An finished building automatically will be placed near the town center. Not working farmers can search for resources. A wall is suggested by your current buildings, you can set an margin of eg. 20 meters. The question is, how much programming will the custom UI need ( and how deep) to make it a lot more efficient |
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