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by nopinsight
2699 days ago
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One macro technique used by AlphaStar agents that is not used by human pros is building extra workers beyond currently exploitable capacity. This gives them reserves when attacked and some workers killed. They can also ramp up mining at a new base quickly by moving the extra workers there. Apparently the benefits outweigh the costs for these workers for AlphaStar. It will be interesting to see if some pros decide to adopt the technique and if it improves human performance as well. Disclaimer: I do not have much Starcraft experience. |
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Let's say you make 4 extra at a cost of 200 minerals and then lose 4 workers to harassment. You are out 200 minerals in both cases, but the prebuilt workers in the prebuilt case will mine an extra... 100 minerals? (40 + 30 + 20 + 10).
This doesn't take chronoboost into account though. I don't know, the gain is marginal, and the opportunity cost is having a smaller army (2 zealots for example)
Please correct my numbers if I've made a mistake, I forget build times and havent played since hots