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by ValleyOfTheMtns
2700 days ago
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Impressive, but there's a couple of things I'd like to see them try one day. Plug AlphaStar into a robot that physically interacts with a keyboard and mouse to control the game. This "robot" should only have what's relevant for playing the game and emulates a human i.e. a camera that looks at a screen (this is the only knowledge it has of the game), and two arms & hands with five digits that control the mouse and keyboard. Then limit its APM to the best a human can realistically do. The other thing I want to see them address is the virtual training time. 200 years of StarCraft is insane. LiquidMana has been playing for ~20 years and of course he hasn't played the game 24/7. Lets pretend he has played StarCraft like it's a full-time job since he was 5; 8 hours a day, 5 days a week, for 20 years. That's ~42,000 hours of playing StarCraft. Develop an A.I. that is only trained for that many hours of virtual game time. If they can create an A.I. with those requirements, that can defeat top-level players, I will be completely blown away. |
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Transfer learning from the rest of life, games are designed to be understandable to humans with familiar concepts, that AIs don't start knowing.
Discussion with other players. Mana benefits immensely from every else's 20k hours of SC2 as well.
Selection bias, there are many many people who try SC2, only the people who are naturally good at it succeed. So in some sense we need to be counting the rejects training hours as well.
I would like to see advances on training AI using less data. I just wanted to comment that the comparison in number of hours isn't quite fair.