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by zozbot123
2708 days ago
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> Many of the benefits of collective bargaining aren't applicable to people who are relatively easily able to switch jobs or work as a consultant. The other side of the coin is that collective bargaining itself makes switching to a different employer or working as a consultant a lot more difficult than if the sector wasn't unionized. Sure, some people will have trouble doing these things anyway, especially at the low-end of the income distribution. But that's why we should support policies like Basic Income, or at the very least expanding things such as the EITC and getting rid of e.g. payroll taxes for low earned incomes. And I think that many people here on HN would agree, whether or not they self-identify as libertarians. > ...particularly in game development, where conditions can often be worse. Game development is the sort of industry that everyone thinks they'll want to work in, only to change their minds very quickly once they see how the sausage is made. Even just raising awareness about the work conditions in the industry - and making it clear that they're not representative of "tech" more generally - would help a lot. |
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That's before we even talk about collective bargaining. Getting a pay raise was completely out of the question, as raises were almost entirely based on seniority and how long your ass had been in the chair. It was highly punitive to younger people like myself. We also got crap shifts because shift preference was also awarded by seniority in the union. The non-unionized shop paid a shift differential, so people willing to work 2nd and 3rd shift got more money for their time. That was a great solution, as it increased the supply for shift work to approximately the levels of demand (basic economics).
So tl;dr: unions have and had a place, but the cure can sometimes be worse than the disease. Acting like unions are this amazing shining solution with no downsides is pure ignorance.