Yes an Android version is on our roadmap, but honestly it will be quite a while. It isn't just the depth sensor, but also the ability to know for each phone model the intrinsic calibration of the sensor, the GPU, the IMU, and the screen size. We're doing real-time rendering and some very heavy computation at 60fps, which really does leverage tight software/hardware integration iOS and Apple hardware provides. That being said, if you are excited about what we're doing and the only think holding you back is the phone you choose to carry in your pocket, contact me or anyone on my team via the website and we'll be happy to give you a discount for the inconvenience of having to borrow a friend's iPhone.