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<It was possible to spend more >than $100k for a Symbolics >Lisp Machine with accelerated >color graphics and HDTV >in/out. Quantel Harry was the competition. Link below, is for the 1981 Quantel Paintbox, the existence of which is responsible for the direction of my juvenile mind. I should love to one day get together with like minded folk and assemble a complete ca. '89 broadcast graphics suite. I'm in advertising (London, independent, founder) and I'm not convinced that I couldn't work out the financial arithmetic favourably. I am persuaded by artist friends of the merit, tempered I expect by the reality of the working interfaces, if they actually used a 80s Quantel - we take instantaneous responsiveness for granted.. Time and place required, but I'm serious enough to have scouted premises and allocated budget. I digress. Sorry. I only have read about Pharo in the last couple of weeks, but I am taken by the sophistication of the ambitions and delivery thereof. I say this here, rather thanon a Pharo list, because I am unsure of what skills and specialities are required, but I have a professional itch to scratch, which is estimating the work of supporting a new language to the fullest extent possible, in Visual Studio. If this could be accomplished in under half a man year for a senior developer, I really want to know. (result to be released to community, purpose of exercise purely personal curiosity about what consequent effect is possible) https://en.m.wikipedia.org/wiki/Quantel_Paintbox |
The Symbolics Graphics System was more about 3d modeling and animation for TV and games. Paint was also provided - but also in combination with animation.
A very early brochure: http://lispm.de/symbolics-3/symbolics-3.html
A later one in German: http://lispm.de/symbolics-2/symbolics-2.html