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by kiriakasis 2701 days ago
A good part is that you feel like you are not actually hurting the producer and actually you might be a net positive, as most of those people would have not spent 60$ for a game but still contribute to a lively community.

In my case many moons ago not pirating movies and games would have just meant reading more books.

Also the total disconnect between quality and price play a role sometimes.

2 comments

> A good part is that you feel like you are not actually hurting the producer and actually you might be a net positive, as most of those people would have not spent 60$ for a game but still contribute to a lively community.

Even as someone who abhors copyright as it stands, I can tell you this is bullshit thinking.

(Just to be clear I am not interest in giving a moral justification for piracy)

Game sallers profit from piracy the same way Microsoft and Mathworks would profit from a small population of pirated copies.

you could say the same for mods, If I can mod any game in skyrim why bother having any other game on steam.

Also for most markets the number of people that buy a game after piracy is greater than the number of pirates that would have bought the game anyway (no source on this) especially if mods are hard to impossible to pirate.

Also in addition to the extremely weak arguments I have provided something similar happens in movies: https://gizmodo.com/the-eu-suppressed-a-300-page-study-that-...

UPDATE: I won't claim this is an absolute, I imagine that at least a few (indie)games were deeply damaged by piracy, especially if they were hard to buy legally or not on steam. As I said my intention is not to justify piracy, just to understand its context and consequences

Nowadays $60 is enough for almost a hundred games if you buy game bundles.
Yup, but at the same time we start seeing games that are new and approaching 100 USD (some of the latest AAA games) in Digital Distribution. It's going both ways in terms of pricing, even if the median price is indeed going down.
Honestly, do I like the Gold/Ultimate/etc. editions? Not particularly (I can stomach it better if there is a minus core game cost upgrade package so I can buy the core and then if I decide I do like the game, upgrade after), but I'm not totally against increasing cost.

You've got games like Witcher 3, Red Dead Redemption 2, etc. that are basically epics: you could play them for months (amount of time spent gaming dependent). They're not epic naturally, the teams that put them together made them that way. So in that sense, I feel like you'd still come out okay shelling out for a game like that.

Likewise, graphical fidelity is approaching insane levels. Sure, applications assist in this, but at the end of the day, the developer is still spending a ton of time getting various things right visually. As such, I don't mind shelling out for that.

Dunno, as far as AAA games go, gamers have decided graphics and length of playtime are important. As an example of then vs now, Zelda used to be a game you could beat in a few hours. Breath of the Wild? Not so much. Both of these take increased development time which no one is doing for free. For them to bump up those two, price needs to go up. If it remains the same, honestly, it will eventually be unsustainable.