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by _2dsr
2702 days ago
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> It's not worth it. Productivity will drop enormously How does TypeScript make your "productivity drop enormously"? It has type inference, union types, looks just like ES6, and the typing is fully optional. The learning curve is quick if you've ever done static typing before (and not that hard even if you haven't). And you get the productivity boost of not dealing with a lot of the regular JavaScript BS (no more "spooky undefined at a distance" because somebody forgot a 3rd parameter 4 methods down the callstack), as well as the ability to safely and automatically refactor, and the ability to immediately understand the API of other people's code or libraries (as long as it's typed, and most popular libraries have type definitions now). In my experience the productivity benefits more than make up for the time you spend managing your types. |
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- Slow debug cycle due to increased compile time. If using TDD, it takes longer to run tests. The delays adds up - Especially on large projects and especially if you're not used to having a build step during development.
- Sporadic source mapping issues/bugs which makes it hard to fix things (I had an issue with Mocha tests last week where it was always telling me that the issue was on line 1). I've worked with TypeScript on multiple projects across different companies but every single time, there has been source mapping or configuration issues of some kind.
- Type definitions from DefinitelyTyped are often out of date or have missing properties/methods. It means that I can't use the latest version of a library.
- Third party libraries are difficult to integrate into my project's code due to conflicts in type names or structural philosophy (e.g. they leverage types to impose constraints which are inconsistent with my project requirements).
- Doesn't guarantee type safety at runtime; e.g. If parsing an object from JSON at runtime; you still need to do type validation explicitly. The 'unknown' type helps but it's not clear that this whole flow of validating unknown data and then casting to a known type adds any value over regular schema validation done in plain JavaScript.
- Whenever I write any class/method, I have to spend a considerable amount of time and energy thinking about how to impose constraints on the user of the library/module instead of assuming that the user is an intelligent person who knows what they're doing.
- Compiler warnings make it hard to test code quickly using console.log(...); I'm more reliant on clunky debuggers which slows me down a lot and breaks my train of thought.
- The 'rename symbol' feature supported by some IDEs is nice, but if a class or property is mentioned inside a string (e.g. in a test case definition) then it will not rename that; so I still have to do text search after doing a symbol rename and manually clean up.
- It takes a lot of time think of good names for interfaces and they are renamed often as project requirements evolve. It's not always clear whether similar concepts should be different types or merged into one. It often comes down to what constraints you want to impose on users; This adds a whole layer of unnecessary mental work which could have been better spent on thinking about logic and coming up with meaningful abstractions which don't require arbitrary constraints to be imposed.
- Setting up TypeScript is a pain.
- Adds a lot of dependencies and complexity. It's a miracle that TypeScript works at all given how much complexity it sweeps under the carpet. Have you looked at the output JavaScript? Try to compile something that uses async generators and see what the output looks like.