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by Cacti
2704 days ago
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Are you sure you’re writing it in a reasonable way? I’ve made some awfully large nets (implementing current state of the art models) with TF and I’ve never ran into anything like that. I mean I might have 30 seconds to a minute before it gets moving but that’s the most I’ve seen, and that’s including the entire init process (reserving GPUs, preprocessing enough data to keep the cache moving, initializing variables for optimizers and such, and so on). Some of these models have an absolute ton of ops. What are you doing that requires a 10, 30, 45 min graph build? |
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