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by dlivingston 2712 days ago
Very cool - the syntax reminds me of Blitz3D, the language of choice for 15 year old me :)

Does this work with Swift and iOS - namely, is embedding this library as a dependency likely to pass Apple's App Store review process?

1 comments

Sorry, no iOS support, it can be ported but I don't have an iOS or a MAC. raylib is plain C and uses OpenGL, lately Apple ecosystem doesn't like those techs.