| > Given the post's lack of detail relating to the experience of creating the game itself, I fear OP is treating his craft as a means to an end; instead of loving his craft for what it is. I'm sure this is true for some people, but it seems to completely disregard the problems this guy went through and his personal context. It's true that programming and/or game development may be a craft to some people, but it doesn't sound like it was for this guy. He went through something bad, was censored and censured for talking about it, and came out of the wringer feeling betrayed and lost. It sounded like something went wrong with his little brother, too. Rather than the "I have a dream and I want to make this game real" story we usually see, this sounds more like a guy turning to his hobby as a therapeutic outlet, specifically: > While my career was falling apart, I decided to start making a video game. Normally I might have played a video game as a way to retreat from the world. But instead I channeled all of my anger, sadness, disappointment, and frustration into a project that became the video game you see above. . . . I can take some fictional people, make everyone betray them for all their own petty and cowardly reasons, and our protagonists will just have to deal with it. . . . So now I've resigned from a job I had grown to despise, and I'm channeling my frustration into something productive as a way of dealing with everything that had happened. This post is certainly an advertisement for his game, but it's also definitely a way to try to vent about things he's not allowed to talk about -- I can't imagine how frustrating that must be. I think that saying that his feelings now are due to his misunderstanding of "his craft" is needlessly dismissive. |